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Original sin 2 save editor
Original sin 2 save editor






original sin 2 save editor

Mainwindow contains most of the UI functionalityĪ lot of the code is unrefined and ugly and should probably be rewritten. GamePakData has all the hardcoded filenames from the PAK files, you might have to modify thisĪppearanceEditorFrame is a gigantic file that has all of the openGL 3d rendering code

original sin 2 save editor

PakReader/PakWriter is for reading/writing PAK filesĬharacterLoader is for loading character data from the LSB and making the character tabs on the UI LsbObject is the in-memory representation of an lsb file's "tree node" LsbReader/LsbWriter is for reading/writing lsb files. That will greatly simplify getting it to work. Let Red Princes mate with her will advance his personal quest. On the east of the abandoned sawmill, there's Red Princess's camp. (where two dragon-head statues breathe fire)Let Red-Prince speak to the dreamer's ghost. It does not store any personal data.To anyone who actually wants to try to make sense of it, I would suggest getting Qt Creator (IDE) and opening the MooseEdit.pro project file. At Stonegarden of Reaper's Coast, cast Spirit Vision near the lizard's part of the cemetery. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". last update Wednesday, September 5, 2018. This trainer may not necessarily work with your copy of the game.

original sin 2 save editor

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Original sin 2 save editor